Me, Myself, and I

Thursday, March 1, 2012

Sculptris, ZBrush and Maya: Modeling, Texture, Lighting, and Rigging.

Monster Concept: Named Hemohadeust
Stage 1: Sculptris modeled

 Further detail added in Sculptris

Stage 2: Imported into ZBrush to add further detail

Stage 3: Re-topped low poly version in Zbrush

Stage 4: UV unwrapping done in Maya and brought back into ZBrush

UV Maps laid out in ZBrush

Stage 5: Painting in Zbrush

4 Point Turn Around

Stage 6: Made Texture Map and Normal Map in ZBrush

Normal Map

Texture Map


Stage 7: Imported back into Maya in low poly

Added Texture Map and Normal Map

Rendered with Texture and Normal Map

Model and wire frame 360 and close up




Rigged up in Maya



Head Model: Zbrush




Retopped in Zbrush and brought into Maya



Refs:





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