Monster Concept: Named Hemohadeust
Stage 1: Sculptris modeled
Further detail added in Sculptris
Stage 2: Imported into ZBrush to add further detail
Stage 3: Re-topped low poly version in Zbrush
Stage 4: UV unwrapping done in Maya and brought back into ZBrush
UV Maps laid out in ZBrush
Stage 5: Painting in Zbrush
4 Point Turn Around
Stage 6: Made Texture Map and Normal Map in ZBrush
Normal Map
Texture Map
Stage 7: Imported back into Maya in low poly
Added Texture Map and Normal Map
Rendered with Texture and Normal Map
Model and wire frame 360 and close up
No comments:
Post a Comment