Monster Concept: Named Hemohadeust
Stage 1: Sculptris modeled
Further detail added in Sculptris
Stage 2: Imported into ZBrush to add further detail
Stage 3: Re-topped low poly version in Zbrush
Stage 4: UV unwrapping done in Maya and brought back into ZBrush
UV Maps laid out in ZBrush
Stage 5: Painting in Zbrush
4 Point Turn Around
Stage 6: Made Texture Map and Normal Map in ZBrush
Normal Map
Texture Map
Stage 7: Imported back into Maya in low poly
Added Texture Map and Normal Map
Rendered with Texture and Normal Map
Model and wire frame 360 and close up
Rigged up in Maya
Head Model: Zbrush
Retopped in Zbrush and brought into Maya
Refs: